Apple’s visionOS spatial computing Profile
Version 8.0
2 February, Friday
10 am
Apple’s new headset just dropped
Profiling Apple’s VisionOS spacial computing technologies, featuring the benefits of extended reality (XR) three-dimensional (3D) products equipped supporting Apple’s spatial ecosystem.
The Rise of Spatial Computing: Big Tech Revolution in 2024!
visionOS is the operating system that powers Apple Vision Pro. Use visionOS together with familiar tools and technologies to build immersive apps and games for spatial computing.
Spatial vision encompasses all things related to seeing the space around us. Spatial video for Apple Vision Pro. Also take spatial videos with iPhone 15 Pro and Pro Max then view them on Apple Vision Pro.
Spatial videos and photos have incredible depth that lets you see into a moment. Expand them to get even closer. Although, Apple refers to it as spatial video, it essentially refers to an immersive, three-dimensional (3D) video clip.
Spatial audio makes listening more fun — whether you’re enjoying a movie, a game or music. Being surrounded by sound is more engaging and helps you get deeper into the experience.
Apple iOS is the proprietary operating system used on Apple mobile devices such as the iPhone and iPad. iOS ranks as the second-most used mobile device operating platform in the world, behind Android.
What is vision operating system? visionOS is a cutting-edge spatial operating system, powering the ambitious Apple Vision Pro, Apple’s mixed-reality wearable. visionOS boasts features that elevate immersion and user experience.
Apple Vision Pro is a standalone hardware device that has its own processors and does not require a connection to a Mac or an iPhone to operate, but it is able to interface with other Apple devices. With the Mac, for example, the Vision Pro can serve as a Mac display.
The Vision Pro has a fitted headband and a Light Seal piece. To find the right size Light Seal, a iPhone or iPad with Face ID during the order process, is used.
Apple Vision Pro is a standalone computer.
Through a tight integration of hardware and software, designed a standalone spatial computer in a compact wearable form factor that is the most advanced personal electronics device ever. Apple Vision Pro utilizes the most advanced materials possible for incredible performance, mobility, and wearability.
Spatial computing is a technology that enables computers to blend in with the physical world in a natural way. Apple is not the first company to delve into the space, but it believes this will be the next big thing for computing.
visionOS enabled smart devices prioritizing planned. Apple is launching a spatial-computing-based Vision Pro headset, here’s what that could mean and what the technology could do, in the coming years.
2024: Apple’s Vision Pro Takes Center Stage
Now, let’s talk about the star of 2024—Apple’s Vision Pro. It’s not just a headset; it’s a high-tech display you wear on your head. Imagine a super-clear screen close to your eyes, and it’s not just a regular screen; it’s as good as what’s on a fancy computer. Apple put in a chip from their Mac computers, making this headset stand out.
The Vision Pro isn’t just for show. It’s a game-changer, promising a cool way to experience virtual reality. It’s like having a tiny computer on your face.
Embark on a journey into 2024’s tech revolution with the rise of spatial computing. In a world where XR innovations take center stage, smart glasses become training wheels for a transformative experience. Explore the evolution of spatial computing in entertainment and gaming, unlocking immersive possibilities. As we navigate this landscape, witness Apple’s Vision Pro, a game-changing headset setting the standard for virtual reality. ‘The Rise of Spatial Computing promises a paradigm shift in how we perceive and interact with technology,’ says industry experts, marking a milestone in the future of immersive experiences.
The way we interact with tech hasn’t changed in decades. Immersive technologies such as AR, VR, and XR offer the concept of spatial computing. This concept can “unleash the true powers” of technology.
From buttons and keys, to gazing at screens, the way we interact with IT – and the hardware we use to do it – may still be improving, but it hasn’t really changed much in decades now.
But with the new technology we have within our reach today, this can really start to change. The concept is called ‘spatial computing’.
Spatial computing helps heighten the sense of ‘presence’ where human interaction and digital content are uniform and connected through immersive technologies — augmented reality (AR), virtual reality (VR), and mixed reality (XR) tools.
Spatial computing radically changes the human-computer interaction and is also set in motion to transform the relationship we have with the digital realm.
In spatial computing, hardware is purely the engine oriented toward the display/world.
Moving users away from a passive role of ‘consuming’ digital content, instead, the concept of spatial computing is to invite users to actively engage with digital content beyond the sense of sight.
Instead, they interact with it how they would in the physical world, such as using voice control, their eye or head position, or the most minute of finger movements.
“Spatial computing will unleash the true powers of all other technologies,” said Ivan Khoo, the CEO of Ministry XR, a Malaysian based company that specializes in spatial computing technologies.
The unique blend of digital content and physical environment that enables society to engage with content with a higher degree of immersion, changing perception of technology and its potentially seamless role in our everyday lives.
At the heart of spatial computing is a very intelligent system whose aim is to provide hyper-individualized experiences to each and every user.
The significance of spatial computing is to break the presupposed mold that humans should adapt to the interactions of computers. When computers are designed to suit the natural interactions of people, that’s when the true potential of technologies can be unleashed and cultivated.
Simply put — spatial computing is when man, machine, and environment reconcile and humanity no longer has to adapt to the intricacies of computing.
Instead, computers adapt to humanity and its environment – naturally and ubiquitously.
Philanthropists, are wanted and needed to help make a better world. Immediate participation is encouraged by Philanthropists and everyone.
Spatial computing is a technology that enables computers to blend in with the physical world in a natural way. Apple is not the first company to delve into the space, but it believes this will be the next big thing for computing.
Enterprise driving sales. Based on the International Data Corporation’s (IDC), shipments for VR headsets are predicted to hit 36.7 million units in 2023, at the same time, AR headsets are expected to reach 31.9 million units in 2023.
Undeniably, the global market for immersive technology is climbing ever higher as the technology becomes more accessible. The adoption of immersive technology is pervasive as both public and private sectors found the applications of this next-gen software and tool to be revolutionary.
A VR-powered simulation was created to transform the test drive experience. Drivers were geared with VR headsets and introduced advanced safety features in a virtual car crash.
The Tech Journey: From VR to AR and Beyond
2024: Apple’s Vision Pro Takes Center Stage
Competition in 2024: Tech Revolution Unfolding
Tech Storm: Spatial Computing Opportunities in 2024.
The Tech Journey: From VR to AR and Beyond
Our journey begins with virtual reality (VR) headsets. These cool gadgets let you dive into a completely different world, but they were just the start. Early VR was like playing a video game, but developers kept working to make it better.
Then came augmented reality (AR), changing the game. AR adds digital stuff to the real world.
One of the key advantages of spatial computing is its ability to understand the depth of the environment. This allows for realistic and natural interactions with virtual objects, because they can be placed and manipulated in a way that corresponds to the physical world.
For example, a virtual object can be placed on a table, moved around, or hidden behind other objects in a way that mirrors our real-world actions.
Spatial computing brings together the virtual and physical worlds in a seamless way. You can experience it through headsets such as the aforementioned Apple Vision Pro, Microsoft HoloLens, Meta Quest Pro, and Magic Leap.
These devices display the real world and, at the same time, embed real objects into the scene in a way that appears three-dimensional. For example, you could place a virtual piece of furniture in your living room to see what it would look like before you buy it; or factory workers can overlay technical manuals onto machine they’re building.
These devices rely on several technologies to mix the digital and physical worlds. They use computer vision, which processes data from cameras and other sensors and captures visual information about the environment, including the position, orientation, and movement of objects.
With sensor fusion, they can combine data from multiple sensors, such as cameras and LiDARs, to create an accurate and
comprehensive view of the environment. And they use spatial mapping to create a 3D model of the environment, which allows for more precise placement and manipulation of digital content.
Spatial computing is a technology that enables computers to blend in with the physical world in a natural way. Apple is not the first company to delve into the space, but it believes this will be the next big thing for computing.
And the company is willing to bet on it with its new AR/VR headset, the Apple Vision Pro. It’s likely to change the way we interact with computers.
Extended Reality (XR) is an umbrella term encapsulating Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), and everything in between.
Three-dimensional (3D) audio-visual (A/V) technologies.
Apple’s Vision Pro headset Apple’s iPhone 15 Pro Max, smartphone and Apple’s 3rd generation Airpods audio earbuds.
And other third-parties accessories, related to the Apple products and otherwise improved use experiences.
U.S. Patent and Trademark Office officially published a patent application from Apple that relates to their advanced Spatial Computer known as Vision Pro that using in-air finger and Hand gestures to control elements within the 3D XR environment of visionOS.
Apple’s invention relates to user interfaces for providing an extended reality (XR) experience to a user. The systems, methods, and GUIs described in Apple’s patent filing improve user interface interactions with virtual/augmented reality environments in multiple ways.
Spatial Computing XR (Extended Reality) three-dimensional (3D) ecosystem products and new software, are all a part of my Forprofit Projects and Nonprofit Charitable Programs
Everything bundled together will be amazingly beneficial and will help make a better world.
Apple’s Vision Pro headset – Apple markets the Vision Pro as a “spatial computer” where digital media is integrated with the real world, and physical inputs—such as motion gestures, eye tracking, and speech recognition—can be used to interact with the system.
Apple’s iPhone 15 Pro Max, smartphone: iPhone 15 Pro and iPhone 15 Pro Max, designed with aerospace-grade titanium that’s strong yet lightweight to deliver Apple’s lightest Pro models ever. The new design also features contoured edges and a customizable Action button, allowing users to personalize their iPhone experience. Powerful camera upgrades enable the equivalent of seven pro lenses with incredible image quality, including a more advanced 48MP Main camera system that now supports the new super-high-resolution 24MP default, the next generation of portraits with Focus and Depth Control, improvements to Night mode and Smart HDR, and an all-new 5x Telephoto camera exclusively on iPhone 15 Pro Max.
The new USB‑C connector is supercharged with USB 3 speeds — up to 20x faster than USB 2 — and together with new video formats, enables powerful pro workflows that were not possible before.
And with the addition of Roadside Assistance via satellite, the iPhone 15 Pro lineup builds on Apple’s innovative satellite infrastructure to connect users to help if they have car trouble while off the grid.
With iOS 17.2, iPhone 15 Pro and iPhone 15 Pro Max users can now record spatial videos — a groundbreaking new capability that helps users capture life’s precious moments — and relive those memories on Apple Vision Pro, starting early next year.
“iPhone 15 Pro and iPhone 15 Pro Max feature the most powerful camera systems we’ve ever developed, including the best video quality in any smartphone,” said Greg Joswiak, Apple’s senior vice president of Worldwide Marketing. “And now, we’re setting a new bar for what’s possible, enabling users to record special moments just as they happened. Spatial videos are magical, and we can’t wait for users to experience them on Apple Vision Pro early next year.”
Enable Spatial Video Capture on iPhone
Once spatial video capture is enabled in Settings, users can leverage the advanced camera systems on iPhone 15 Pro and iPhone 15 Pro Max to capture moments in three dimensions.
Spatial videos are captured in 1080p at 30 frames per second in standard dynamic range. With advanced computational videography techniques and HEVC compression, iPhone 15 Pro and iPhone 15 Pro Max deliver stunning spatial videos.
Capturing spatial videos on iPhone is as easy as capturing regular videos on iPhone: With the Camera app open in Video mode, rotate iPhone to landscape orientation, tap the spatial video icon, and then tap record.
iPhone starts recording video from both the advanced Main and Ultra Wide cameras, and scales the field of view from the Ultra Wide camera to match that of the Main camera, which is then saved into a single video file.
Viewing Spatial Videos
On iPhone and other devices, spatial videos appear as regular, 2D videos and can be watched or shared just like any other video using apps like Messages. Users can find all of the spatial videos they capture within a new Spatial album in the Photos app, and all of their spatial videos will sync across their devices with iCloud.
Spatial videos come to life on Apple Vision Pro. With iCloud, users will be able to access their entire library in the Photos app and view their videos at life-size scale with brilliant color and spectacular detail.
On Apple Vision Pro, spatial videos can be played back in a window or expanded into an immersive view
Spatial video capture on iPhone arrived ahead of the debut of Apple Vision Pro, so iPhone 15 Pro and iPhone 15 Pro Max users can begin capturing moments to be viewed on Apple Vision Pro from day one.
Apple’s 3rd generation Airpods audio earbuds
AirPods 3 are Apple’s newest AirPods with more compact stem, redesigned contoured fit, Adaptive EQ, sweat resistance, spatial audio support, and more. Available now.
Accessories
Portable power wearable
ZyberVR Quick-Charge Neck Power Bank With Swappable Battery
Portable power stationary wireless
Portable data storage devices and other hard drives storage devices for multimedia content files is planned.
Charging station wired
Protective Cases
SatSleeve, the Thuraya SatSleeve+ is the latest innovation from Thuraya, transforming Apple iPhone or Android smartphone into a satellite phone.
When out of terrestrial coverage, dock smartphone into the SatSleeve+ and click ‘satellite mode’ to access voice, SMS, email, messaging, social media apps and basic web browsing services. Audio is also routed through your smartphone giving enhanced sound quality for calls.
With the universal adaptor, the device, has the power to transform any smartphone with a width of 58-85mm into a satellite device.
Thuraya SatSleeve+
Vision journalist and other participants personalized packet of Technology’s with accessories bundles planned.
Rental, leasing and purchasing with financing plans exspected.
Technological upgrades including hardware, software and related devices are planned with technology refresh programs.
With its powerful hardware and advanced features, devices that can transport you to other worlds and make your gaming adventures truly extraordinary. However, to unlock its full potential, you’ll want to consider investing in some must-have accessories. These accessories can enhance your comfort, convenience, and overall capabilities and experiences, making them essential.
Conclusion about Accessories
These must have accessories can take your advanced technology adventures to new heights. Whether you’re enhancing comfort, extending playtime, or adding realism to your experiences, these accessories are designed to complement your experience. So, don’t miss out on the opportunity to elevate your adventures with these essential accessories. Invest in them and unlock the full potential for boundless excitement, discoveries and everything.
Spatial Computing visionOS
The jury is still out on whether Apple’s entrance into spatial computing will be a failure or a defining moment for spatial computing. But Apple has a history of setting standards: Just consider the mouse, the graphical user interface, the iPod, and the iPhone. Although it’s extremely expensive for now, the Vision Pro might trigger a momentum that will lead to new and innovative applications and devices for spatial computing.
Despite its appeal, spatial computing has had mixed success so far. One of the biggest challenges facing the field is the cost of hardware. The best spatial-computing devices cost thousands of dollars and are not accessible to everyone. That’s why they have yet to make their dent in the consumer space and have found limited success in niche enterprise applications where the boost in productivity justifies the cost.
In addition, the weight of the headsets, low resolution, and lack of comfort have been major concerns, as they can cause fatigue and motion sickness during extended use. Battery life is also a limiting factor: Most devices’ batteries last just a few hours and require frequent charging. But companies are making progress in many of these areas. And as other industries have shown, the cost of sensors, displays, and hardware will gradually decrease as the field evolves and becomes more competitive.
Spatial-computing devices have features that enable you to interact with virtual objects. Eye-tracking technology monitors your gaze, and handheld controllers and motion sensors enable you to manipulate virtual objects. For example, the Apple Vision Pro has an advanced eye-tracking system and hand-gesture-detection sensors that let you simply look at items to activate them, or to move them around by pinching your fingers or flicking your wrist.
Devices that employ spatial computing might also have speech-recognition features to support voice commands. These are especially useful within hands-on environments such as manufacturing, where you can’t use hand gestures or controllers. The Vision Pro, HoloLens, and Magic Leap support voice commands
Spatial computing is related to both augmented reality (AR) and virtual reality (VR). AR means overlaying digital content onto the real world, typically using a phone or smart glasses.
While AR can enhance the user’s perception of an environment, it doesn’t embed digital content in 3D space or provide a sense of depth. VR, on the other hand, creates a fully immersive digital environment that replaces the user’s physical surroundings. And mixed reality (MR) employs a blend of AR and VR.
Spatial computing has the potential to revolutionize various industries by creating experiences and applications that were previously impossible.
How Can We Use Spatial Computing?
Here are some of the domains where spatial computing is applicable:
Education and Training
Spatial computing can provide an engaging and interactive learning experience that enhances knowledge retention and skills acquisition. For example, medical students can use spatial computing to practice surgical procedures in a virtual environment that simulates real-world conditions. In science and engineering, students can use spatial computing to build and test virtual prototypes of machines or conduct experiments
Gaming and Entertainment
Spatial computing creates immersive gaming and entertainment experiences that let you interact with virtual objects and characters in a natural and intuitive way. For instance, instead of a keyboard or joystick, you could use hand gestures or your gaze to control avatars and manipulate objects in a game. Spatial computing can also let you experience real-world events in a different way. With the Apple Vision Pro, you could watch an NBA game that lets you feel like you’re in a court-side seat. It also can record memories in a spatial format that you relive later in 3D.
Architecture and Design
Spatial computing can enable architects to create, visualize, and modify designs in the real world without the need for physical prototypes. This can save time and cost and allow for more iterative design processes. Designers can also use spatial computing to create virtual prototypes of products and test their functionality and ergonomics in different physical settings
Healthcare
Spatial computing can provide new ways to diagnose, treat, and monitor patients. For example, doctors could use spatial computing to overlay virtual screens and diagnostic information onto the real world, helping them to make more informed decisions. Or, a doctor could see a patient’s medical-imaging scans via a headset while they’re operating on that patient. Spatial computing could also help patients with physical or cognitive impairments to regain their independence by providing them with virtual assistants or rehabilitation exercises that are tailored to their needs.
In addition to these domains, spatial computing could have applications in fields such as retail, manufacturing, and transportation. For instance, manufacturers could use spatial computing to augment assembly lines with helpful virtual objects and information to optimize production processes
Military and law enforcement
Coaching is expected to be provided to military branches and law enforcement agencies. No Direct pursuit of contracts or restricted relationships are expected.
Disclaimer
Information provided is completely conceptual. Everything is subject to change without notice.
Forward looking statements
All information provided contains forward looking statements that may or may not happen in the future.
Open-source & non-proprietary
Information is open-source and not-proprietary can be used by anyone in part or in full at any time for you so beneficial purposes.
Philanthropists and anyone can participate with Advanced Technologies. Subject to limitations by laws, regulations and availability.
Background Apple 15 iPhone Satellite
How do I connect my iPhone 15 to satellite?
In Settings, scroll down and tap Emergency SOS.
Under Emergency SOS via satellite, tap Try Demo. Follow the onscreen instructions to practice connecting your iPhone to a satellite.
Background
Spatial computing is a technology that enables computers to blend in with the physical world in a natural way. Apple is not the first company to delve into the space, but it believes this will be the next big thing for computing.
Background
The way we interact with tech hasn’t changed in decades
Immersive technologies such as AR, VR, and XR offer the concept of spatial computing
This concept can “unleash the true powers” of technology
From buttons and keys, to gazing at screens, the way we interact with IT – and the hardware we use to do it – may still be improving, but it hasn’t really changed much in decades now.
But with the new technology we have within our reach today, this can really start to change. The concept is called ‘spatial computing’.
Spatial computing helps heighten the sense of ‘presence’ where human interaction and digital content are uniform and connected through immersive technologies — augmented reality (AR), virtual reality (VR), and mixed reality (XR) tools.
Spatial computing radically changes the human-computer interaction and is also set in motion to transform the relationship we have with the digital realm. In spatial computing, “hardware is purely the engine oriented toward the display/world,” wrote Victor Agulhorn, co-founder of VR company Targo on Medium. “Nothing more. Nothing less.”
Moving users away from a passive role of ‘consuming’ digital content, instead, the concept of spatial computing is to invite users to actively engage with digital content beyond the sense of sight. Instead, they interact with it how they would in the physical world, such as using voice control, their eye or head position, or the most minute of finger movements.
“Spatial computing will unleash the true powers of all other technologies,” said Ivan Khoo, the CEO of Ministry XR, a Malaysian based company that specializes in spatial computing technologies.
In an exclusive interview, Ministry XR told TechHQ that the unique blend of digital content and physical environment that enables society to engage with content with a higher degree of immersion, changing our perception of technology and its potentially seamless role in our everyday lives.
“At the heart of spatial computing is a very intelligent system whose aim is to provide hyper-individualized experiences to each and every user.”
Khoo explained the significance of spatial computing is to break the presupposed mold that humans should adapt to the interactions of computers. When computers are designed to suit the natural interactions of people, that’s when the true potential of technologies can be unleashed and cultivated.
“Simply put — spatial computing is when man, machine, and environment reconcile and humanity no longer has to adapt to the intricacies of computing.
“Instead, computers adapt to humanity and its environment – naturally and ubiquitously.”
Enterprise driving sales
Based on the International Data Corporation’s (IDC), shipments for VR headsets are predicted to hit 36.7 million units in 2023, with a five-year CAGR of 46.7 percent. At the same time, AR headsets are expected to reach 31.9 million units in 2023, with a 140.9 percent CAGR.
Undeniably, the global market for immersive technology is climbing ever higher as the technology becomes more accessible. The adoption of immersive technology is pervasive as both public and private sectors found the applications of this next-gen software and tool to be revolutionary.
Ministry XR has worked with major brands itself, last year collaborating with Ford to deliver the automaker’s brand promise of “Built Ford Tough.”
A VR-powered simulation was created to transform the test drive experience. Drivers were geared with VR headsets and introduced Ford Ranger’s advanced safety features in a virtual car crash. “On top of a lift in brand impression, Ford saw a 61 percent increase in sales during the campaign period,” Kimberley Yap, V.P XR Experience Design shared
Background Patents:
U.S. Patent and Trademark Office officially published a patent application from Apple that relates to their advanced Spatial Computer known as Vision Pro that using in-air finger and Hand gestures to control elements within the 3D XR environment of visionOS.
Our report also links to two additional HMD related patents published today regarding gaze controls and more.
Apple revealed that 5,000 patents support Apple Vision Pro and the attention to details at times is simply mind boggling. No wonder Apple’s various R&D teams took 17 years or more to achieve this next-generation of computing that goes on sale in U.S. Apple stores tomorrow.
Devices, Methods, And Graphical User Interfaces For Processing Inputs To A Three-Dimensional Environment
Apple’s invention relates to user interfaces for providing an extended reality (XR) experience to a user. The systems, methods, and GUIs described in Apple’s patent filing improve user interface interactions with virtual/augmented reality environments in multiple ways.
In some embodiments, in response to detecting that a user’s gaze input is directed to a user interface element, a computer system determines whether the user’s hand is in a predefined configuration.
If so, the computer system provides gesture information about the gaze input to the user interface element, and to subsequent user interface elements as the gaze input moves, so long as the user’s hand remains in the predefined configuration. If not, the computer system does not provide gesture information about the gaze input to the user interface element.
Requiring that the user’s hand be in a state that indicates readiness to interact in order to provide gesture information about a gaze input, and providing the gesture information to different targets based on where the gaze input is directed, ensures that gesture information about an input is provided to software that the user is clearly indicating intent to interact with.
In some embodiments, a computer system determines, for an input that indicates a user’s readiness to interact, whether the input requests direct manipulation or indirect manipulation.
If direct manipulation, a target of the input is determined based on where the user’s hand is positioned. If indirect manipulation, a target of the input is determined based on where the user’s gaze is directed.
Selecting the target of a direct manipulation input based on the location of the user’s hand or a portion thereof provides an intuitive way to directly manipulate targets, and selecting the target of an indirect manipulation input based on the location of the user’s gaze enables the indirect manipulation mode to extend the range of targets with which the user can interact.
In some embodiments, a computer system provides gesture information about an input to software associated with a target of the input, with an indication that additional gesture information about the input is available, if additional gesture information is available, or without the indication if additional gesture information is not available.
Providing a limited set of gesture information about an input with an indication whether additional gesture information about the input is available upon request provides information about inputs more efficiently by reducing the amount of information that is provided by default, while supporting the provision of more comprehensive information about the input to software that has a need for and explicitly requests the additional information.
Apple’s patent FIG. 7C3 below illustrates a top-down view of the user #7002 in the physical environment #7000.
In some embodiments, while the user’s hand #7020 is within the field of view of the one or more sensors of HMD #7100a (e.g., within the field of view of the user), a representation of the user’s hand is displayed in the user interface displayed on the display of HMD.
Apple’s patent FIGS. 7J1 and 7K, illustrate example techniques for disambiguating between direct manipulation and indirect manipulation of objects in a three-dimensional environment.
FIG. 7J1 relates to the gaze location of the gesture while FIG. 7K1 relates to gesture information of the hand location.