Version 5.0
25 February, Sunday
2 pm
SPATIAL Media Profile
Birth of SPATIAL Media, exspected on or before 1st March 2024. Welcome to the era of spatial media.
Planning forprofit enterprise: SPATIAL Media, Corp (startup to be incorporated in the State of Delaware, Harvard Business Services supporters). Additionally, planning a nonprofit organization: SPATIAL Media, Inc. with expected US Internal Revenue Service tax exempt status 501c3 application. New creation underdevelopment, at conceptual startup stages.
Entities are planned to be headquartered in Washington DC, United States of America owned and operated by entrepreneurs and Philanthropists. No funding from US federal government or grants from non-governmental organizations are to be pursued, receive or utilize.
Support facility (the farm) is planned in Charlottesville, Virginia about 2 hours from Washington DC. The farm expected to have many out buildings, including Barnes stabling strategic assets.
The farm is planned for receiving assets weighing over 70 lb that are palletized. The farm is expected to provide training facility.
Operations are expected to be 24/7/365 especially when mission critical emergency situations occur globally.
Planning open-source and non-proprietary development and operations supporting freedom and Free-speech globally.
Planning on registering with non-profit registries for awareness, with philanthropists and others.
Philanthropists are encourage you participate to help make a better world, everyone invited to participate.
Planning on Philanthropists and entities to financially contribute to the non-profit organization including special In-kind donation of products and services. Strategic public relations support expected to be provided to Preferred Providers with an emphasis on product placement.
Tesla, Apple and other original equipment manufacturers (OEMs) products and services are planned for supporting spatial media capabilities and benefits.
Space space satellite communication systems for high-speed internet access is planning. stationary including temporary and in-motion space satellite antennas planned and deployment.
Portable energy storage is planned ensuring proper and adequate power supply with recharging capabilities.
Freelance journalism fully supported with independent individuals providing spatial media. Millions of Tesla vehicles have camera suites with application (HW4) enabling sharing video from anywhere in the world. 5 megapixels high-resolution video streaming to smartphone capabilities.
A freelance journalist is a writer who is self-employed. They complete contract work, single pieces or regular assignments for newspapers, magazines, companies and other organizations.
Apple’s smartphones with millions of individuals are enabled with video streaming.
Augmenting the Tesla of vehicles camera suite planning quick-mount designed components (downloadable templates, 3D printable wedges for Apple iPhones mounting, on vehicles, body, helmets and other. Enabling Spacial video sharing by millions.
Smart devices fully supported smart-glasses smartphone smart-goggles, track-Rovers and many others including recreational vehicles. Spatial media enabled with smart devices used by: Humans, Humanoid’s, Mannequins and autonomously enabling.
Stationery and in motion Spatial media functionality and capabilities planned worldwide.
57 Trillion unique address squares (approximately 10-ft square) supported land and water precise unique addressing. Geographical support by third-party what three words and other applications. Smartphone and other portable devices utilization of applications.
Backgrounds provided to increase understand, table of contents supportive of information:
Spatial Media, media, Extended Reality (XR), 2D, 3D, Immersive, Spatial Intelligence, Apple Spatial devices and Studio.
Planning Spatial Studios globally enabling physical and virtual geographic locations supporting spatial media. Major metropolitan cities in United States and around the world. From Washington DC to New York City, to Austin, Texas from the west coast Los Angeles and San Francisco, California to London and Paris including Geneva, Switzerland planned unlimited number of location for Studios.
Military and law enforcement
Special coaching for military branches, intelligence community and law enforcement agencies is planned with limited involvement with the public sector, military branches, law or enforcement agencies, and intelligence community globally.
Disclaimer
All information is subject to change without notice. Information is completely conceptual not to be relied upon for making important decisions.
Forward-looking statements
Information contains significant amount of forward-looking statements that may or may it happen in the future.
Open-source not proprietary
All information is open-source, non-proprietary. It can be used by anyone, at any time for useful purposes.
Background — SPATIAL Media
What does the term spatial meaning?
- Relating to, occupying, or having the character of space.
- of, relating to, or involved in the perception of relationships (as of objects) in space. tests of spatial ability.
What are the three types of spatial?
According to National Geographic, there are three general types of spatial process: natural-physical systems, environment-society relationships, and human systems
Background — Media
What is considered to be a media?
Media, the plural of medium, broadly describes all channels of communication, including everything from printed paper to digital data. Media comprises news, art, educational content, and any form of information that can reach or influence people, including television, radio, books, magazines, and the internet.
Background — XR
XR stand for extended reality:
Extended Reality (XR) is an umbrella term encapsulating Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), and everything in between.
Background — Two-Dimensional (2D):
A two-dimensional (2D) shape can be defined as a flat figure or a shape that has two dimensions —length and width. Two dimensional or 2D shapes do not have any thickness.
What is two-dimensional vs 3 dimensional?
A two-dimensional (2D) object is an object that only has two dimensions, such as a length and a width, and no thickness or height. A three-dimensional (3D) object is an object with three dimensions: a length, a width, and a height.
What does being 2-Dimensional mean?
A person or story that is two-dimensional is too simple, showing little deep, serious thought, or understanding: I didn’t believe in any of the characters in the book – they were somehow two-dimensional. SMART Vocabulary: related words and phrases.
Humans see 2 dimensional
Humans are 3D creatures, living in a 3D world but our eyes can show us only two dimensions. The depth that we all think we can see is merely a trick that our brains have learned; a byproduct of evolution putting our eyes on the front of our faces.
Background — Three dimensional (3D)
What is 3D?
3D, or three dimensional, refers to the three spatial dimensions of width, height and depth. The physical world and everything that is observed in it are three dimensional.
three dimensional
3D, or three dimensional, refers to the three spatial dimensions of width, height and depth. The physical world and everything that is observed in it are three dimensional.
While many flat images such as films and photographs register visually as two dimensional (2D) to the human brain, nothing can physically exist without all three dimensions. This is because everything that exists materially is comprised of atoms which, despite being invisible to the naked eye, are made up of all three spatial dimensions.
Human eyes have 3D perception, also known as depth perception. With depth perception, people see the world in all three spatial dimensions. The visual cortex in each human eye first perceives the three dimensions of space as 2D images. However, humans have stereoscopic vision, which means that the two eyes don’t see the exact same image. The slightly different images register in each eye, enabling the brain to compare differences in visual information, process the image’s depth and register all three dimensions at once.
What is 3D in computing?
In computing, a 3D image is a computer-generated graphic that provides the perception of depth similar to a real-world object. This technology is commonly used in movies, video games, graphics and virtual reality (VR) projects like the metaverse. However, industries of all types benefit from 3D technology, including real estate, architecture, healthcare, automotive, aeronautics, research and retail.
Background – immersive
Spatial presence is an experience/feeling of “being there” when an individual is immersing into a virtual environment with absorption, which includes two dimensions: self-location and possible action perceived possible behaviors in the virtual mediated environment. Belonging to the field of embodied cognition, Spatial presence is similar to, but different from the experiences in the immediate physical world.
The existing literature on spatial presence can be divided into two parts: theoretical construction and empirical researches.
The former applies deductive approach to explore the process of formation, determining factors and influential factors of it; the latter mainly adopts the experimental research to measure the spatial presence, to investigate the concrete effects of various influential factors, as well as the effects in different virtual environments.
In the future researches, the two kinds should be integrated, and theoretical models can be applied to the basic and practical problems of media psychology, so as to promote the researches in the field. In addition, the neural mechanism of the spatial presence, the value and effects of the actual application of spatial presence also need to be further explored.
Background — Spatial Intelligence
Spatial intelligence is the concept of being able to successfully perceive and derive insight from visual data. This cognitive process is known as an aptitude for understanding visual information in the real and abstract word as well as an innate ability to envision information.
Background — Apple Vision Pro, Changemaker
The biggest news in the space is arguably Apple’s Vision Pro, partly due to the dominance of the Cupertino tech giant in associated markets, and partly due to the galvanising effect on the competition. As has been the company’s playbook since the success of the iPhone, the Vision Pro delivers a market-leading set of specs, wrapped in an aspirational magnesium and carbon fibre design that will enable many to look beyond the considerable $3.5k price point.
The Apple Vision Pro’s MicroOLED panels offer a 4K viewing experience with 3,386 pixels per inch (ppi) (the consumer standard for 4K UHD is 3,840), which compares favourably to the current competition, such as the Meta Quest 3 (approx 1,218ppi), and the HTC Vive Pro (950 ppi). Apple has also included video pass-through to allow the Vision Pro to be used as an AR device, overlaying apps and visual cues over our everyday surroundings, as well as a traditional VR display for entertainment, business data and more – Apple CEO Tim Cook has said several times how important he believes AR will be in the future.
Simon Windsor, Co-Founder and Co-CEO of Dimension Studio agreed: “At the moment, it’s still slightly unusual to walk around with headsets or smart glasses on. But many would feel comfortable doing so at home, as tech like the Apple Vision Pro offers exciting potential to entirely reimagine how we experience film, TV or live entertainment, and we’re seeing wide ranging interest and exploration from entertainment studios and media companies, which could propel film and TV content into a whole new realm of creativity.
“Apple is making a play for how we might enjoy and consume content in the living room, saying ‘hey sit back and enjoy a much richer and awe-inspiring immersive experience.’ With the use of AR and VR applications on the Apple Vision Pro, we are being provided with an easy and convenient step towards more immersive experiences and naturally this will impact how the content we consume is made.”
visionOS App Store now has 1,000 apps designed for Vision Pro
What does Apple Vision Pro actually do? Thanks to these visionOS app developers, the answer is a lot. Even before Apple Vision Pro launched, we heard from developers making the first spatial experiences for visionOS. While it’s not a comprehensive list of every visionOS app, these are the developers who have shared their early work with 9to5Mac for your consideration!.
Although Vision Pro arrived in stores just a few weeks ago, Apple announced the new device in June last year at WWDC – and some developers have been working with visionOS ever since. The company is expected to announce visionOS 2 later this year – but in the meantime, Parker Ortolani has created a concept imagining the new features Apple could bring to Vision Pro.
Concept imagines new features Apple could bring to Vision Pro with visionOS 2
Avatar by: Filipe Espósito
Background – Apple smartphone
Apple’s smartphone, has spatial video camera on iPhone 15 Pro and iPhone 15 Pro Max, record spatial videos and then relive the memories in three-dimensions (3D) in the Photos app on Apple Vision Pro.
Background — Studio (Media)
What is the definition of a studio?
A studio is a room or space where an artist either teaches classes or does their work. If you make pottery, you might dream of one day having a studio in your back yard. A studio is an artist’s dedicated space for making art, whether they’re a painter, photographer, or even a writer.
What is a private studio?
Private studios are a little different. They are generally used exclusively by one producer. Usually bands and artists who are working with a producer with a private studio will be invited to use the studios. A band cannot just call a private studio and book a recording session.
WHY ARE STUDIOS SPECIAL?
Art doesn’t happen by chance. Artists generate ideas, but they need space and time to develop these ideas. For visual artists, it all comes together in the studio, the place where that spark of inspiration catches fire. For most artists, the studio is more than one room set aside for work. The studio is the whole environment where creativity is nurtured. This environment includes homes, gardens and all the places where family and friends gather and interact. The homes and studios of artists were catalysts for creativity.
Why do artists need a studio?
Art doesn’t happen by chance. Artists generate ideas, but they need space and time to develop these ideas. For visual artists, it all comes together in the studio, the place where that spark of inspiration catches fire.
What is an artist’s studio called?
An atelier (French: [atəlje]) is the private workshop or studio of a professional artist in the fine or decorative arts or an architect, where a principal master and a number of assistants, students, and apprentices can work together producing fine art or visual art released under the master’s name or supervision.
Is studio a noun or a verb?
noun, plural stu·di·os. the workroom or atelier of an artist, as a painter or sculptor.
Why is it called a studio?
1819, “work-room of a sculptor or painter,” usually one with windows to admit light from the sky, from Italian studio “room for study,” from Latin studium (see study (v.)). Later extended to photographers’ rooms.
What is the purpose of a studio?
A studio is an artist or worker’s workroom. This can be for the purpose of acting, architecture, painting, pottery (ceramics), sculpture, origami, woodworking, scrapbooking, photography, graphic design, filmmaking, animation, industrial design, radio or television production broadcasting or the making of music.
What makes a good studio?
Good recording studios will be acoustically treated with both sound absorption and diffusion materials in and around the studio walls and surfaces. The aim is to create a space that responds well to sound so that it can be recorded with precision and accuracy.
Artists’ homes and studios communicate power of place through physical and ephemeral sensations. There are tangible things: buildings, works of art, domestic furnishings, studio paraphernalia, the view out the window into a landscape perhaps shaped by the artist. Then there are fleeting impressions: light falling on an easel, a passing rainstorm, the scent of turpentine or wet plaster. When you explore the physical places where artists made art, you learn something of the pragmatic requirements of art – how much space is required, the special tools, the time, the craft and techniques that must be mastered. You learn about the hard work of the hand and the head that goes on when art is made. You stand where ideas became transformed into something real – where pencil made a mark on paper, where finger molded clay, where a chisel carved a block of wood. Looking around the studio environment, you can discover a specific, demonstrable relationship between an artist, his or her art, and the studio itself and its surroundings. Equally important, you can be transported into an artist’s imagination when you enter into spaces where creativity was ubiquitous. For many, this is an experience that happens in no other historic site. Studios are magical and wondrous places because something special was born there.
The Historic Artists’ Homes and Studios program is dedicated to preserving and interpreting the places where art was made. We are a coalition of independent museums that have come together to celebrate and investigate creativity. Every place in the HAHS program was the home and working studio of an American artist. Each of these places is now devoted to understanding and explaining how an artist made their art. In fact, some of our sites represent an artist couple, or an art colony; these places demonstrate complex artistic interchange. We join the dialogue between art and the space where it was created. We do it by ensuring the long-term longevity of buildings and landscapes and objects. And, we do it by making these places open to everyone, and by inviting everyone into the conversation. Come, witness creativity.