Vision Learning Profile
Version 5.0
28 December, Friday
12 pm
Underdevelopment is our “Vision Learning” planning on utilizing Apple products for new innovative Vision Learning. Spatial learning techniques with spatial technologies.
Vision Learning XR is expected to be revolutionary for education/learning.
Extended Reality (XR) is an umbrella term encapsulating Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), and everything in between.
Spatial computing is the digitization of activities involving machines, people, objects, and the environments in which they take place to enable and optimize actions and interactions.
Spatial computing refers to the process of using digital technology to make computers interact seamlessly in a three-dimensional world using augmented reality (AR), virtual reality (VR), and mixed reality (MR). Spatial computing uses physical space to send input and receive output from a computer.
Artificial Intelligence (AI) learning continuous development.
Terms Apple used when launching the Vision Pro, and completely left out. Words like “AI” were notably missing from Apple’s launch of its mixed-reality headset.
Instead, Apple used words like “machine learning” and “spatial computing” to describe Vision Pro.
AI is believed to central to Apple’s Vision Pro augmented reality headset — specifically FaceTime on the Vision Pro.
Using machine learning, the Vision Pro can create a virtual avatar of the wearer, interpolating out a full range of facial contortions — down to the skin tension and muscle work.
Apple unveiled, Apple Vision Pro, as a revolutionary spatial computer that seamlessly blends digital content with the physical world, while allowing users to stay present and connected to others.
Apple Vision Pro is a revolutionary spatial computer reportly, It could possibly, allow us to do the things we love in ways never before possible — all while staying connected to the people around us.
Vision Pro reportly, creates an infinite canvas for apps that scales beyond the boundaries of a traditional display and introduces a fully three-dimensional user interface controlled by the most natural and intuitive inputs possible — a user’s eyes, hands, and voice.
Featuring visionOS, the world’s first spatial operating system, Vision Pro lets users interact with digital content in a way that feels like it is physically present in their space.
The breakthrough design of Vision Pro features an ultra-high-resolution display system that packs 23 million pixels across two displays, and custom Apple silicon in a unique dual-chip design to ensure every experience feels like it’s taking place in front of the user’s eyes in real time.
Apple’s iPhones 15 Pro and Pro max reportedly capable of spatial recording, three dimensional (3D) images and audio. Apple’s Airpods (Gen3) special new version plays advanced audio. The Apple smartphone and earbuds utilization for special content development including interactive spatial computing curriculum.
Apple’s Vision Pro headset reportly offering many benefits for Vision Learning.
Strictly using the definitions of AR and VR that we’ve relied on in the past, the Apple Vision Pro is unquestionably a VR headset. It’s an opaque (to the wearer) heads-up display that completely covers and takes over the user’s vision.
Headset with cameras expands content development and playback functionality.
The Vision Pro, is a fully functional, wearable computing platform (computer, monitor, keyboard, audio device) that sits on your face, reportly.
Online virtual and physical schooling. Planning classroom climate controlled Domes and outdoor kitchens in Domes for food and drinks. Portable restroom modules are planned.
Philanthropists are encouraged to participate.
Billion Dollars -for- Billion Students is a conceptual plan. Teaching useful skills and talents for earning virtual and physical globally is contemplated.
Integration of Tesla vehicles (parked operating in climate controlled camp mode) and Apple’s Vision Pro headsets , could potential create the ultimate classroom.
SpaceX Starlink space communications system and energy storage completes the schooling classroom infrastructure.
Spatial computing and learning.
3D objects are defined by the three spatial dimensions of height, width and depth.
Human eyes have 3D perception, also known as depth perception. With depth perception, people see the world in all three spatial dimensions. The visual cortex in each human eye first perceives the three dimensions of space as 2D images.
What is the difference between spatial and temporal media? Spatial refers to space. Temporal refers to time. Spatio-temporal, or spatial temporal, is used in data analysis when data is collected across both space and time.
What is spatial audio? Spatial Audio is an immersive audio experience that puts your users at the center of the action, making content sound more realistic.
The sound is “spatialized” to create a multi-speaker effect, similar to a surround sound set-up, but through headphones instead.
Educational Spatial Platform digitally and physically is planned.
The story Apple is telling about Vision Pro is that it’s a device you wear to “communicate, collaborate, work, and enjoy entertainment.”
Sure, you can do things on a Mac or an iPhone, but not like this. Not in a way that feels entirely new, but also entirely intuitive.
That’s the power of storytelling, and it might be the most impressive thing about Vision Pro.
It’s also a lesson for every company. If you’re trying to persuade people to get on board with something entirely new, the story you tell matters.
Domain Registrations (Secured Domains for our special purpose corporations (SPC) Universal markup language (urls).
www.VisionLearningXR.com
Planning primary domain forprofit .com exstion
.ORG Domain Registration
visionlearningxr.org
Nonprofit organization domain anticipated.
Other Domains:
.NET Domain Registration
visionlearningxr.net
Educational.edu probably, however completely different process for securing.
Extended Reality (XR)
AR/VR/MR =XR
Extended Reality (XR) is an umbrella term encapsulating Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), and everything in between.
XR, the term used to denote a combination of augmented reality, mixed reality, and virtual reality, is a natural fit for Apple.
XR is arguably the most technologically comprehensive vertical to compete in, as it needs research and development in discrete verticals working together.
Artificial intelligence (AI) Apple wordage
Three-dimensional (3D) focus with 2D support
Multimedia niche: video focused, audio still pictures,etc.
High resolution imagery and high Fidelity audio focused.
Hardware, software and supportive Services vertically integrated.
Polytechnic for vocational training.
Special needs visual learning planned.
Unlimited geographically, unlimited subjects, unlimited everything.
Forprofit and nonprofit organization structure.
Supported portfolio structure: philanthropist with cash and in kind donations (required assets) pay-for-views, product placement and many others ways considered. Not publicly funded or controlled.
Headquartered in Georgetown Neighborhood, Washington DC in the United States with regional offices worldwide.
Entrepreneur futurist creation. Foot locker fish with philanthropy support enabling scalability.
Curriculum digital.
Technological learning method.
3D, three-dimensional learning focused curriculum support current and future 2D dimensional content.
Space Satellite communication system for Internet Broadband.
Energy storage and solar energy charging.
Dome’s temporary and semi-permanent and existing physical infrastructure utilization.
Vision Learning Hardware:
(Personalized Learning)
Vision Pro (Headsets by Apple) available earlier 2024 Apple Inc
Vision Learning Hardware
(Content Development & Teaching)
iPhone 15 Pro Max (3D video recordings)
Airpods (3D enabled audio)
Available now, Apple Inc
Apple, revealed that the H2 chip in the USB-C AirPods Pro supports the 5GHz band of wireless frequencies for ultra-low latency and less interference, while the H2 chip in the original second-generation AirPods Pro with a Lightning case is limited to the 2.4GHz band.
Apple says it is this 5GHz support that enables the updated AirPods Pro to support lossless audio with the Vision Pro, which is slated for release in the U.S. in early 2024.
Teacher freelancer’s create curriculum and teach classes.
Planning shared assets. Potentially, one set-up could teach more than one-student
Monetization, planned student payment offset and continually support learning.
Scholarship program is planned so everyone can learn. Individual scholarship program, based upon merit systems is planned. No free anything. All students contribute something.
Career support is planned, including independent startup small businesses support. Angel investor structure and crowd funding programs for worthy individuals.
Niche program sponsored planned. Philanthropist supported niche programs.
Driving (defensive driving) autonomous driving
Driver Assistant Systems (ads), Advanced Driver Assistance Systems (ADAS). Full self-driving (FSD) enhanced autopilot systems.
Vehicle driver training, many different types of new energy vehicles (EVs) including recreational vehicles.
3D simulator for driving training programs
Piano learning planned
French language learning
Culinary learning
Military and law enforcement
Coaching military branches in law enforcement, is expected with no direct anticipated contract pursuing.
Disclaimer
Information provided is completely conceptual it should not be relied upon for making important decisions. All information is subject to change without notice.
Forward looking statements
Information contains significant amount of forward-looking statements that may or may not happen in the future.
Open-source not-proprietary
All information is open-source and is not proprietary can be used by anyone at any time for useful purposes.
Background:
Deliver video content for spatial experiences
Learn how to prepare and deliver video content for visionOS using HTTP Live Streaming (HLS). Discover the current HLS delivery process for media and explore how you can expand your delivery pipeline to support 3D content. Get up to speed with tips and techniques for spatial media streaming and adapting your existing caption production workflows for 3D. And find out how to share audio tracks across video variants and add spatial audio to make your video content more immersive.
What are the three types of spatial?
According to National Geographic, there are three general types of spatial process: natural-physical systems, environment-society relationships, and human systems. These different systems help to explain how a spatial distribution came to be, such as the distribution of Irish-Americans in the U.S.
What is spatial audio on Android?
Spatial Audio is an immersive audio experience that puts your users at the center of the action, making your content sound more realistic. The sound is “spatialized” to create a multi-speaker effect, similar to a surround sound setup, but through headphones instead.
Take your iPad and iPhone apps even further on Apple Vision Pro
A brand‑new App Store will launch with Apple Vision Pro, featuring apps and games built for visionOS, as well as hundreds of thousands of iPad and iPhone apps that run great on visionOS too. Users can access their favorite iPad and iPhone apps side by side with new visionOS apps on the infinite canvas of Apple Vision Pro, enabling them to be more connected, productive, and entertained than ever before. And since most iPad and iPhone apps run on visionOS as is, your app experiences can easily extend to Apple Vision Pro from day one — with no additional work required.
Timing. Starting this fall, an upcoming developer beta release of visionOS will include the App Store. By default, your iPad and/or iPhone apps will be published automatically on the App Store on Apple Vision Pro. Most frameworks available in iPadOS and iOS are also included in visionOS, which means nearly all iPad and iPhone apps can run on visionOS, unmodified. Customers will be able to use your apps on visionOS early next year when Apple Vision Pro becomes available.
Making updates, if needed. In the case that your app requires a capability that is unavailable on Apple Vision Pro, App Store Connect will indicate that your app isn’t compatible and it won’t be made available. To make your app available, you can provide alternative functionality, or update its UIRequiredDeviceCapabilities. If you need to edit your existing app’s availability, you can do so at any time in App Store Connect.
To see your app in action, use the visionOS simulator in Xcode 15 beta. The simulator lets you interact with and easily test most of your app’s core functionality. To run and test your app on an Apple Vision Pro device, you can submit your app for a compatibility evaluation or sign up for a developer lab.
Beyond compatibility. If you want to take your app to the next level, you can make your app experience feel more natural on visionOS by building your app with the visionOS SDK. Your app will adopt the standard visionOS system appearance and you can add elements, such as 3D content tuned for eyes and hands input. To learn how to build an entirely new app or game that takes advantage of the unique and immersive capabilities of visionOS, view our design and development resources.
CUPERTINO, Calif.—Going into the Vision Pro demo room at Apple’s WWDC conference, I wasn’t sure what to expect. The keynote presentation, which showed everything from desktop productivity apps to dinosaurs circling a Vision Pro user in space, seemed impressive, but augmented reality promotional videos often do.
They depict a seamless experience in which the elements of digital space merge with the user’s actual surroundings completely. When you actually put on the headset, though, you’ll often find that the promotional video was pure aspiration and reality still has some catching up to do. That was my experience with HoloLens, and it has been that way with consumer AR devices like Nreal, too.
Hands-on with Apple Vision Pro: This is not a VR headset
This was the best headset demo I’ve ever seen. But there’s room for improvement.
by Samuel Axon, Jun 6, 2023
This is Apple’s Vision Pro headset. It looks a bit like a particularly bulky pair of ski goggles, with the materials and design language of Apple’s AirPods Max headphones.
Samuel Axon
Getting set up
Before I was able to put on Vision Pro and try it, Apple gathered some information about my vision—specifically, that I was wearing contact lenses and that I’m nearsighted but not farsighted. This was to see if I needed corrective vision inserts, as glasses would not fit in the headset. Since I was wearing contacts, I didn’t.
An Apple rep also handed me an iPhone, which I used to scan my face with the TrueDepth sensor array. This was to create a virtual avatar, called a “persona,” for FaceTime calls (more on that shortly) and to pick the right modular components for the headset to make sure it fit my head.
When the headset goes on sale, you’ll be able to use your iPhone to do all this while ordering Vision Pro online. If you don’t have an iPhone, you’ll be able to go into the Apple Store, and they’ll do it for you there.
As for the vision part, glasses wearers sometimes find it uncomfortable to wear VR headsets because their glasses might not fit comfortably inside. Other headsets are made large enough to accommodate glasses, but then they’re unwieldy. In typical Apple fashion, the company wants Vision Pro users to throw money at the problem. Inserts matched to your glasses prescription will fit magnetically inside the headset, so you won’t have to wear glasses or contacts at all. It seems that this will be part of the buying process for Vision Pro.
What is 3D and how does it work?
3D objects are defined by the three spatial dimensions of height, width and depth. Human eyes have 3D perception, also known as depth perception. With depth perception, people see the world in all three spatial dimensions. The visual cortex in each human eye first perceives the three dimensions of space as 2D images.
The 256GB iPhone 15 Pro Max costs $1,199, followed by the 512GB model at $1,399 and the 1TB model at $1,599. The iPhone 15 Pro Max was announced at the Apple Event on September 12 and went on sale September 22. Good luck in getting your hands on an iPhone 15 Pro Max, though — supplies are strained right now
Capture 40X on the standard iPhone camera, up to 120X on the 3x iPhone Telephoto cameras and up to 200x on the iPhone 15 Pro Max. Photograph details never before-seen on an iPhone.
What is the difference between iPhone 15 Pro and 15 Pro Max?
iPhone 15 Pro Max: Bigger screen, bigger battery. The most obvious difference between the two phones is in the size. This means that the phone’s screen and the battery are both much larger than its smaller sibling’s.
microscopic.. we use iphone to take pictures through the microscope all the time, without any attachment. It takes practice but a good skill for us (pathologists) to have to take quick pictures.
AirPods Max support 3d audio?
To set up Personalized Spatial Audio, you need an iPhone with iOS 16 or later and the TrueDepth camera. After you sign in with your Apple ID, you can use Personalized Spatial Audio on these devices: AirPods Pro (1st or 2nd generation), AirPods Max, AirPods (3rd generation), Beats Fit Pro, or Beats Studio Pro.
Alongside the iPhone 15 and iPhone 15 Pro models, Apple debuted a new version of the AirPods Pro 2 with a USB-C charging case.
The swap to USB-C instead of Lightning is the primary new feature, but Apple also updated audio quality in a way that may upset some of its customers.
the new AirPods Pro feature additional dust resistance and support for 20-bit 48kHz lossless audio when connected to the Vision Pro headset. At the time, it seemed unusual that Apple would limit a key audio feature to the new AirPods Pro 2 when the original version is just a year old, but that’s exactly what Apple has done.
According to the latest PowerOn newsletter from Bloomberg’s Mark Gurman, Apple confirmed that Lossless Audio will not be available on the AirPods Pro 2 with Lightning charging case, and it is indeed a feature limited to the new USB-C AirPods Pro 2.
Apple in a press release announcing the AirPods Pro 2 with USB-C charging case touted the new audio feature, calling it the “perfect true wireless solution” for Vision Pro.
AirPods Pro (2nd generation) with MagSafe Charging Case (USB‑C) will enable Lossless Audio with ultra-low latency to deliver the perfect true wireless solution with Apple Vision Pro. The H2 chip in the latest AirPods Pro and Apple Vision Pro, combined with a groundbreaking wireless audio protocol, unlocks powerful 20-bit, 48 kHz Lossless Audio with a massive reduction in audio latency.
When Apple Vision Pro is available early next year in the U.S., customers will be able to enjoy the most advanced wireless audio experience in the industry with the new AirPods Pro for exceptional entertainment, gaming, FaceTime calls, and so much more.
Customers who want to be able to use Lossless Audio with Vision Pro for this audio experience will need to purchase the new AirPods Pro 2, which are available for $249. The Vision Pro headset itself is set to be priced at $3,500.
revealed that the H2 chip in the USB-C AirPods Pro supports the 5GHz band of wireless frequencies for ultra-low latency and less interference, while the H2 chip in the original second-generation AirPods Pro with a Lightning case is limited to the 2.4GHz band. Apple says it is this 5GHz support that enables the updated AirPods Pro to support lossless audio with the Vision Pro, which is slated for release in the U.S. in early 2024.
By now you’ve heard that Apple has finally announced and demonstrated the rumored mixed-reality (MR) headset it had been working on for over a decade. Apple has created the audio-visual device it believes not only changes how we use computers, but how we interact with the world around us.
From the Audioholics perspective, VisionPro potentially marks a disruptive, watershed moment in home theater and immersive audio just as the iPod did to the music industry. Think of a single device where large-scale TVs, projectors, and immersive audio setups are consolidated into a single, portable device. And in Vision Pro (and its new operating system VisionOS), we could also be witnessing the start of a change in Human-Computer Interaction almost as dramatic as the launch of the original iPhone.
The naysayer might remark that might this is an expensive misstep Vision Pro someday to remembered alongside Apple Newton. It will certainly be interesting to look back at this article in 5 years and see what evolution has transpired. Nevertheless, whatever the future holds, nearly everyone who has tried Vision Pro seems to agree it’s a breakthrough MR headset technology. And Vision Pro is only the first iteration of a device running VisionOS.
In usual Apple form, Vision Pro is not completely new. It’s an evolution and refinement of technologies to create an entirely new experience. Apple CEO Tim Cook calls that new experience “spatial computing”—the ultimate progression of its Spatial Audio format and a fair description of the device’s new VisionOS. Since Apple considers the Vision Pro a new category, at its Worldwide Developer Conference (WWDC23) presentation, Apple avoided using broader terminology associated with Vision Pro’s underlying technology. It’s not just an augmented reality (AR) device, nor is it virtual reality (VR) headset. Most tech-press are calling it a mixed reality (MR) device. I’ll go with the wisdom of the online crowd here.
Make no mistake: Vision Pro is not an accessory. Instead, it’s a fully functional, wearable computing platform (computer, monitor, keyboard, audio device) that sits on your face. That last sentence conveys both Vision Pro’s greatest value proposition, and its biggest hurdle to broad adoption.
Vision Pro, is a fully functional, wearable computing platform (computer, monitor, keyboard, audio device) that sits on your face.
Background Article by others:
The Most Impressive Thing About the Apple Vision Pro Isn’t the Technology.
It’s the Story It seems like Apple has nailed the hardware. It definitely nailed the experience.
BY JASON ATEN, TECH COLUMNIST
If the thing you’re trying to get people to use is a computer they strap to their face, the bar is–understandably–pretty high. It doesn’t matter how good it is. The problem every product in this category has to overcome is that you look weird while using any of them.
That’s fine if what you’re doing is sitting at home by yourself playing a video game in your living room. It’s something different if the headset is meant to be something you might wear around people, say, at work.
Apple, however, is making a big bet that the benefit of its long-anticipated headset, the Vision Pro, will be worth it. I don’t know if wearing a computer on your face will ever be cool, but Apple is certainly giving it its best shot.
In fact, Apple’s announcement is a lesson for every company about the story you tell about your products. It’s easy to talk about details and technical specifications, but none of that matters nearly as much as the story, because the story is what convinces people that whatever you’re making matters to their life. That’s something Apple has always been very good at, and it has never been better than it is with Vision Pro.
First, it’s worth mentioning that the technology in the Vision Pro is very good. I had a chance to use one during a 30-minute demo on Tuesday, and it was, without question, the most impressive piece of technology I’ve ever experienced. It was a “Wow, I didn’t expect that” level of good.
If you were wondering whether a device that covers your face, while showing you a video feed of your environment overlaid with virtual elements, could possibly work, the answer is yes. The Vision Pro includes two “postage-stamp-size” displays that each pack more pixels than a 4K television, 23 million of them in total. It’s powered by both an M2 system on a chip, as well as a new Apple Silicon processor known as R1, which handles real-time tasks like rendering the environment, and processing information from the device’s cameras.
As for those cameras, there are a bunch of them. There are six on the outside, four that face down and two that point to the side. These are used not only to give you a view of the environment around you but also to track your hands. There are also two infrared cameras that track even the most subtle movements of your eyes, which is how you navigate the Vision Pro–by looking at what you want to do.
If you want to open an app, you look at it, and it highlights, and you use a simple hand gesture to “tap” on it. Except, you don’t have to reach up to tap on anything, you simply tap your first finger against your thumb. During the entire demo, I did this with my hand sitting on my lap, and it just worked every time.
Thirty minutes isn’t a lot of time to explore what Apple is calling “spatial computing,” but I was able to have a FaceTime call with someone wearing a Vision Pro, which meant I got to see their persona (Apple’s term for its sophisticated digital avatars created using lidar scanners on the front of the Vision Pro). You would never mistake a persona for a live video of someone’s face, but it was very good.
I also got to watch part of the 3-D version of Avatar, view panoramic photos taken with an iPhone that seems to completely wrap around you, and I was able to experience what Apple calls an “interactive spatial encounter” that included a butterfly coming to land on my finger, as well as an incredibly life-like dinosaur that came so close that I could see light reflecting in its eyes.
By the way, not once during the experience did anyone talk to me about tech specs. Sure, during the keynote, Apple described some of the technology it packed in to make all of this work, but it was only after it had already told the story. The story was the point–the technology is just what makes it work.
One Apple person told me, “Today isn’t about tech specs. We’ll get you all of that later. Today is about the experience.” Normally, that would just sound like something a PR person says about preproduction hardware, but it’s actually very important. The only thing you need to know about the tech specs is that they are good enough to make this all work, and it works very well.
The story Apple is telling about Vision Pro is that it’s a device you wear to “communicate, collaborate, work, and enjoy entertainment.” That’s exactly how Tim Cook described it during the keynote. Sure, you can do all of those things on a Mac or an iPhone, but not like this. Not in a way that feels entirely new, but also entirely intuitive.
That’s the power of storytelling, and it might be the most impressive thing about Vision Pro so far. It’s also a lesson for every company. If you’re trying to persuade people to get on board with something entirely new, the story you tell matters. Sure, some people will care about the details, but–as with the Vision Pro–the most important thing is the experience you are creating, and how well you communicate that to your audience.
In this case, Apple seems to have nailed the technology. There’s no question it nailed the story.